| Level 1: Chaotic Strike: On a successful melee attack, roll 1d4. Multiply your dmg by the result. |
| Level 2: Rising Fury: For every consecutive attack that hits in a turn, x2dmg from Chaotic Strike. |
| Level 3: Unstable Power: When you roll max dmg on any attack, gain an extra attack immediately. |
| Level 4: Destructive Cleave: Attacks that reduce an enemy to 0 HP deal half their dmg to all adjacent enemies. |
| Level 5: Overdrive: 1/half reset, roll 1d6 on every attack you make this turn. Add to Chaotic Strike’s multiplier. |
| Level 6: Entropy Surge: Each time you kill an enemy, add +1 to all future dmg multipliers this turn. |
| Level 7: Rend the Battlefield: Melee attacks create shockwaves, dealing 25% of the dmg to all enemies in a 30ft rad. |
| Level 8: Temporal Carnage: Once per long rest, take an additional turn immediately after this one. |
| Level 9: Critical Cascade: Each crit triggers a chain reaction, dealing 50% of the crit dmg to up to 3 nearby enemies. |
| Level 10: Cataclysmic Annihilation: 1/w, attack w x20 all dmg dealt this turn + hits all enemies w/in 100 ft. |
| Level 11: Echoing Chaos: When an enemy is killed, duplicate Chaotic Strike against another nearby enemy. |
| Level 12: Aura of Havoc: Enemies within 30 feet take 1d6 dmg per level at the start of each of their turns. |
| Level 13: Annihilation Cleave: Your melee attacks ignore all dmg resistance and immunity. |
| Level 14: Unstable Rift: When you kill an enemy, roll a d4: on a 4, deal 10d6 dmg to all nearby enemies. |
| Level 15: Havoc Multiplier: Each successful attack increases your dmg by x1.5 for the rest of the rd. |
| Level 16: Tectonic Shock: 1/half reset, slam the ground to deal 50% of your total dmg to all enemies w/in 100 ft. |
| Level 17: Chaotic Momentum: Immune to conditions that restrict movement or actions. |
| Level 18: Havoc's Will: Your attacks deal maximum dmg against structures and environmental objects. |
| Level 19: Eternal Carnage: Once per long rest, sustain Temporal Carnage for 3 turns instead of 1. |
| Level 20: Final Cataclysm: 1/month, do an attack that deals x50 dmg to all enemies w/in 1 mile, no resist. |
| Level 21: Reaper's Wrath: Each enemy killed in a turn adds +10 to all dmg dealt for the rest of the encounter. |
| Level 22: Eternal Strikes: When you crit, attacks cannot miss for 1 round. |
| Level 23: Avatar of Chaos: 1/reset, become immune to all dmg and conditions for 1 rd. |
| Level 24: Infinite Momentum: You gain an extra attack for every successful attack made this turn (no limit). |
| Level 25: Shattered Realities: 1P: Enemies in a 100-ft rad take 20d12 dmg + random teleport w/in 1 mile. |
| Level 26: Endless Havoc: When an enemy dies, all enemies within 30 ft take half the dmg dealt to the killed enemy. |
| Level 27: Unstoppable Chaos: Your dmg cannot be reduced by resistances or immunities. |
| Level 28: Timebreaker Strike: 1/d, attack a single target + lose their next turn (Con DC 20 + level). |
| Level 29: Chain Annihilation: 1/half reset, deal x2 dmg to all attacks this turn and chain the dmg to 2 targets. |
| Level 30: Doom Ascendant: 1/d for 1rd, all your attacks deal max dmg, and each crit extends this effect by 1 round. |
| Level 31: Avatar of Destruction: When you take dmg, roll a d6. On a 6, deal x2 that dmg back and all w/in 30 ft. |
| Level 32: Limitless Strikes: Remove any cap on the # of attacks per rd; each successful attack grants another attack. |
| Level 33: Ruin Unleashed: Your crits now deal x5 dmg, and all nearby enemies take half the crit dmg. |
| Level 34: World Shatterer: 1/reset, unleash an attack that deals 50d12 dmg and creating hazardous terrain. |
| Level 35: Final Havoc: Enemies slain by your attacks explode, dealing 100% of their max hp to all nearby enemies. |
| Level 36: Apocalypse: 1/-(once), Deal 1000d12 dmg to all w/in 10 miles. |
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