Doomreaver


Level KXP Spells
TH
10(none)+0
25.1(none)+1
39.8(none)+2
418.6(none)+3
535(none)+4
665(none)+5
7121(none)+6
8230(none)+7
9390(none)+8
10550(none)+9
11390(none)+10
12550(none)+11
13710(none)+12
14870(none)+13
151030(none)+14
161190(none)+15
171350(none)+16
181510(none)+17
191670(none)+18
201830(none)+19
211990(none)+20
222150(none)+21
232310(none)+22
242470(none)+23
252630(none)+24
262790(none)+25
272950(none)+26
283110(none)+27
293270(none)+28
303430(none)+29
313590(none)+30
323750(none)+31
333910(none)+32
344070(none)+33
354230(none)+34
364390(none)+35
Requisites:Str 32, Dex 28, Con 30
Alignment:any
HD/level:3d10
Weapon Prof.:10+level
To Hit Table:War
Save Table:War
Reference:ChatGPT
Groups:Warrior, NPC Designed
Complexity:CF=4
Level 1: Chaotic Strike: On a successful melee attack, roll 1d4. Multiply your dmg by the result.
Level 2: Rising Fury: For every consecutive attack that hits in a turn, x2dmg from Chaotic Strike.
Level 3: Unstable Power: When you roll max dmg on any attack, gain an extra attack immediately.
Level 4: Destructive Cleave: Attacks that reduce an enemy to 0 HP deal half their dmg to all adjacent enemies.
Level 5: Overdrive: 1/half reset, roll 1d6 on every attack you make this turn. Add to Chaotic Strike’s multiplier.
Level 6: Entropy Surge: Each time you kill an enemy, add +1 to all future dmg multipliers this turn.
Level 7: Rend the Battlefield: Melee attacks create shockwaves, dealing 25% of the dmg to all enemies in a 30ft rad.
Level 8: Temporal Carnage: Once per long rest, take an additional turn immediately after this one.
Level 9: Critical Cascade: Each crit triggers a chain reaction, dealing 50% of the crit dmg to up to 3 nearby enemies.
Level 10: Cataclysmic Annihilation: 1/w, attack w x20 all dmg dealt this turn + hits all enemies w/in 100 ft.
Level 11: Echoing Chaos: When an enemy is killed, duplicate Chaotic Strike against another nearby enemy.
Level 12: Aura of Havoc: Enemies within 30 feet take 1d6 dmg per level at the start of each of their turns.
Level 13: Annihilation Cleave: Your melee attacks ignore all dmg resistance and immunity.
Level 14: Unstable Rift: When you kill an enemy, roll a d4: on a 4, deal 10d6 dmg to all nearby enemies.
Level 15: Havoc Multiplier: Each successful attack increases your dmg by x1.5 for the rest of the rd.
Level 16: Tectonic Shock: 1/half reset, slam the ground to deal 50% of your total dmg to all enemies w/in 100 ft.
Level 17: Chaotic Momentum: Immune to conditions that restrict movement or actions.
Level 18: Havoc's Will: Your attacks deal maximum dmg against structures and environmental objects.
Level 19: Eternal Carnage: Once per long rest, sustain Temporal Carnage for 3 turns instead of 1.
Level 20: Final Cataclysm: 1/month, do an attack that deals x50 dmg to all enemies w/in 1 mile, no resist.
Level 21: Reaper's Wrath: Each enemy killed in a turn adds +10 to all dmg dealt for the rest of the encounter.
Level 22: Eternal Strikes: When you crit, attacks cannot miss for 1 round.
Level 23: Avatar of Chaos: 1/reset, become immune to all dmg and conditions for 1 rd.
Level 24: Infinite Momentum: You gain an extra attack for every successful attack made this turn (no limit).
Level 25: Shattered Realities: 1P: Enemies in a 100-ft rad take 20d12 dmg + random teleport w/in 1 mile.
Level 26: Endless Havoc: When an enemy dies, all enemies within 30 ft take half the dmg dealt to the killed enemy.
Level 27: Unstoppable Chaos: Your dmg cannot be reduced by resistances or immunities.
Level 28: Timebreaker Strike: 1/d, attack a single target + lose their next turn (Con DC 20 + level).
Level 29: Chain Annihilation: 1/half reset, deal x2 dmg to all attacks this turn and chain the dmg to 2 targets.
Level 30: Doom Ascendant: 1/d for 1rd, all your attacks deal max dmg, and each crit extends this effect by 1 round.
Level 31: Avatar of Destruction: When you take dmg, roll a d6. On a 6, deal x2 that dmg back and all w/in 30 ft.
Level 32: Limitless Strikes: Remove any cap on the # of attacks per rd; each successful attack grants another attack.
Level 33: Ruin Unleashed: Your crits now deal x5 dmg, and all nearby enemies take half the crit dmg.
Level 34: World Shatterer: 1/reset, unleash an attack that deals 50d12 dmg and creating hazardous terrain.
Level 35: Final Havoc: Enemies slain by your attacks explode, dealing 100% of their max hp to all nearby enemies.
Level 36: Apocalypse: 1/-(once), Deal 1000d12 dmg to all w/in 10 miles.